|Real Rain Drops||Real Rain Drops Pro||Color Dance||Color Dance Pro|
|3D Parallax Inside Phone||3D Parallax Inside Phone Pro||Silicone Flow||Silicone Flow Pro|
|Glass Flowers||Glass Flowers Pro||2D to 3D LWP||Neon Allah Sign|
In this example we show you how to create and use compressed textures with type ETC1 that is supported on all Android devices and allows you to reduce loading time and memory usage for you apps.
First you must create some texture file from any image file with Mali GPU Texture Compression Tool.
Then you must insert this file in your project in Eclipce (PKM or KTX file format).
Android devices allow the use of hardware anti-aliasing such as MSAA and FSAA. You can use different settings for it. EGL10.EGL_SAMPLES, 2, – this means that the smoothing is used for two pixels.
You can set also 4, 8 and 16xMSAA.
Service appbrain.com lets you know what position your application in different Google Play’s tops sheets.
Here you can also learn how to improve the ranking of your application and order promotion.